예제 #1
0
 // Use this for initialization
 protected void Start()
 {
     //gameObject.SetActive(false);
     availableAnimation = GetComponent <Animation>();
     selectorComponent  = GManager.CheckComponentAvailability <ISelector>(this);
     Hide();
 }
예제 #2
0
 protected void Start()
 {
     _animation        = GetComponent <Animation>();
     selectorComponent = GManager.CheckComponentAvailability <ISelector>(this);
     Hide();
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     player = GetComponent <ICharacter>();
     FillFromGameManager();
     slotSelector = GManager.CheckComponentAvailability <ISelector>(this);
 }