// Use this for initialization protected void Start() { //gameObject.SetActive(false); availableAnimation = GetComponent <Animation>(); selectorComponent = GManager.CheckComponentAvailability <ISelector>(this); Hide(); }
protected void Start() { _animation = GetComponent <Animation>(); selectorComponent = GManager.CheckComponentAvailability <ISelector>(this); Hide(); }
// Use this for initialization void Start() { player = GetComponent <ICharacter>(); FillFromGameManager(); slotSelector = GManager.CheckComponentAvailability <ISelector>(this); }