public void Move(Player actor, Tile tile) { if (Constants.Debug) Console.WriteLine("{0} moved {1}", actor.Name, Direction); actor.Tile.Player = null; actor.X = tile.X; actor.Y = tile.Y; tile.Player = actor; actor.Tile = tile; }
public static Map CreateFromArray(string[] data) { Map map = new Map(); for (int y = 0; y < data.Length; y++) { string line = data[y]; List<Tile> list = new List<Tile>(); for (int x = 0; x < line.Length; x++) { char symbol = line[x]; Tile tile = new Tile(x, y); tile.Symbol = symbol; if (symbol != ' ') tile.IsSolid = true; list.Add(tile); } map.Tiles.Add(list); } return map; }
public void CreateBasicMap(int width, int length) { Random rand = new Random(); Console.WriteLine("Creating map {0} wide by {1} long", width, length); Tiles = new List<List<Tile>>(); for (int y = 0; y < length; y++) { List<Tile> list = new List<Tile>(); for (int x = 0; x < width; x++) { Tile tile = new Tile(x, y); if (rand.NextDouble() > 0.7) tile.IsSolid = true; list.Add(tile); } Tiles.Add(list); } }
public static double GetDistance(Tile tileA, Tile tileB) { return GetDistance(tileA.X, tileA.Y, tileB.X, tileB.Y); }