public void RefreshMinLevelBindings()
 {
     Attack.RefreshPropertyBinding(nameof(Attack.MinValue));
     CriticalDamage.RefreshPropertyBinding(nameof(CriticalDamage.MinValue));
     CriticalChance.RefreshPropertyBinding(nameof(CriticalChance.MinValue));
     AttackSpeed.RefreshPropertyBinding(nameof(AttackSpeed.MinValue));
     Health.RefreshPropertyBinding(nameof(Health.MinValue));
     Shields.RefreshPropertyBinding(nameof(Shields.MinValue));
     DefensiveEssence.RefreshPropertyBinding(nameof(DefensiveEssence.MinValue));
     DamageReduction.RefreshPropertyBinding(nameof(DamageReduction.MinValue));
     Mining.RefreshPropertyBinding(nameof(Mining.MinValue));
     Kills.RefreshPropertyBinding(nameof(Kills.MinValue));
     Veterancy.RefreshPropertyBinding(nameof(Veterancy.MinValue));
     Acceleration.RefreshPropertyBinding(nameof(Acceleration.MinValue));
 }
예제 #2
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        public StatusBar(Actor actor, AdvancedSelectionDecorationsInfo info)
        {
            this.actor = actor;
            this.info  = info;

            var isAlly = actor.Owner.IsAlliedWith(actor.World.LocalPlayer);

            health           = actor.TraitOrDefault <Health>();
            saboteurs        = isAlly ? actor.TraitOrDefault <SaboteurConquerable>() : null;
            saboteursInfo    = actor.Info.TraitInfoOrDefault <SaboteurConquerableInfo>();
            oil              = actor.TraitOrDefault <IHaveOil>();
            researchable     = isAlly ? actor.TraitOrDefault <Researchable>() : null;
            researchableInfo = actor.Info.TraitInfoOrDefault <ResearchableInfo>();
            techLevel        = actor.World.WorldActor.Trait <TechLevel>();
            veteran          = actor.TraitOrDefault <Veterancy>();
            veteranInfo      = actor.Info.TraitInfoOrDefault <VeterancyInfo>();
        }
예제 #3
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        /// <summary>
        /// Gets INI code for map aircraft object.
        /// </summary>
        /// <returns>INI code for map object.</returns>
        public override string GetINICode()
        {
            List <string> values = new List <string>
            {
                Owner,
                ID,
                Health.ToString(),
                X.ToString(),
                Y.ToString(),
                Facing.ToString(),
                Mission.ToString().Replace("_", " "),
                Tag,
                Veterancy.ToString(),
                Group.ToString(),
                AutocreateNoRecruitable ? "1" : "0",
                AutocreateYesRecruitable ? "1" : "0"
            };

            return(string.Join(",", values));
        }