private async void SendRequest(object sender, EventArgs e) { Request.Enabled = false; client.Message = Message.Text; var result = await client.Send(); if (await server.Verify(result)) { } Request.Enabled = true; }
private async void Attack(object sender, EventArgs e) { AttackBtn.Enabled = false; enemy.CatchMessage(Message.Text); var result = await enemy.Attack(); if (await server.Verify(result)) { } AttackBtn.Enabled = true; }