// comunication with server private IEnumerator Delay() { flag = false; yield return(new WaitForSeconds(4f)); if (cManager) { RequestRRPostion rp = new RequestRRPostion(); rp.send((player1.transform.position.x).ToString(), (player1.transform.position.y).ToString()); cManager.Send(rp); } flag = true; }
// comunication with server private IEnumerator Delay() { flag = false; yield return new WaitForSeconds(4f); if (cManager) { RequestRRPostion rp = new RequestRRPostion (); rp.send ((player1.transform.position.x).ToString(), (player1.transform.position.y).ToString()); cManager.Send (rp); } flag = true; }