コード例 #1
0
ファイル: Running.cs プロジェクト: pbroestl/unity-game-client
        // comunication with server
        private IEnumerator Delay()
        {
            flag = false;
            yield return(new WaitForSeconds(4f));

            if (cManager)
            {
                RequestRRPostion rp = new RequestRRPostion();
                rp.send((player1.transform.position.x).ToString(), (player1.transform.position.y).ToString());
                cManager.Send(rp);
            }

            flag = true;
        }
コード例 #2
0
        // comunication with server
        private IEnumerator Delay()
        {
            flag = false;
            yield return new WaitForSeconds(4f);

            if (cManager) {
                RequestRRPostion rp = new RequestRRPostion ();
                rp.send ((player1.transform.position.x).ToString(), (player1.transform.position.y).ToString());
                cManager.Send (rp);

            }

            flag = true;
        }