private void TurnCompletedHandler(object sender, TurnCompletedEventArgs e) { var turnCompletedXml = new TurnResultMessage { Player1Move = e.TurnData.Player1Move.Name, Player2Move = e.TurnData.Player2Move.Name, Result = e.TurnData.Result, GameId = e.GameInfo.GameId }.ToXml(); Connection.Send(new Message(e.GameInfo.Player1, turnCompletedXml)); Connection.Send(new Message(e.GameInfo.Player2, turnCompletedXml)); }
private void TurnCompletedHandler(object sender, TurnCompletedEventArgs e) { _dispatcher.BeginInvoke(new Action(() => { var game = TournamentGames.FirstOrDefault(x => x.GameId == e.GameInfo.GameId); if (game == null) return; if (e.TurnData.Result == Common.TurnResult.Player1) game.Player1Wins++; else if (e.TurnData.Result == Common.TurnResult.Player2) game.Player2Wins++; else if (e.TurnData.Result == Common.TurnResult.Tie) game.Ties++; game.Turns.Add(new TurnResultViewModel { Player1Move = e.TurnData.Player1Move.Name, Player2Move = e.TurnData.Player2Move.Name, Result = e.TurnData.Result.ToString() }); }), new object[] { }); }