void Start() { gmc = GetComponent <GMComponent>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); Invoke("Alarm0", 1.0f / GM.fps); }
void Start() { gmc = GetComponent <GMComponent>(); gmc.ImageSpeed = 0.0f; gmc.ImageIndex = (uint)Random.Range(0, 7 + 1); }
void Alarm2() { if (player != null) { float a = GMComponent.PointDirection( transform.position.x, transform.position.y, player.transform.position.x + 20, player.transform.position.y - 20 ); float asd = 0.0f; for (int i = 0; i < 8; i++) { GMComponent gmcObj = Instantiate(karaHurudan, transform.position, Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = 25; gmcObj.Direction = a + asd; asd += 360 / 8; } Invoke("Alarm2", 1.0f / GM.fps * 1.75f); } }
public void Alarm0() { if (preventAlarm0) { return; } float a = GMComponent.PointDirection(GM.offsetX + 800, GM.offsetY - 0, player.transform.position.x, player.transform.position.y); GMComponent gmcObj = Instantiate(object724, new Vector2(GM.offsetX + 800, GM.offsetY - 0), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = 30; gmcObj.Direction = a; a = GMComponent.PointDirection(GM.offsetX + 0, GM.offsetY - 0, player.transform.position.x, player.transform.position.y); gmcObj = Instantiate(object724, new Vector2(GM.offsetX + 0, GM.offsetY - 0), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = 30; gmcObj.Direction = a; Invoke("Alarm0", 1.0f / GM.fps); }
public void Alarm6() { GMComponent gmcObj = Instantiate(hanteinaiyo, new Vector2(GM.offsetX, GM.offsetY - 608.0f), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = 4; gmcObj.Direction = Random.Range(0.0f, 35.0f); gmcObj = Instantiate(hanteinaiyo, new Vector2(GM.offsetX + 800.0f, GM.offsetY - 608.0f), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = 4; gmcObj.Direction = Random.Range(145.0f, 180.0f); gmcObj = Instantiate(hanteinaiyo, new Vector2(GM.offsetX, GM.offsetY), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = 8.5f; gmcObj.Direction = Random.Range(270.0f, 315.0f); gmcObj = Instantiate(hanteinaiyo, new Vector2(GM.offsetX + 800.0f, GM.offsetY), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = 8.5f; gmcObj.Direction = Random.Range(225.0f, 270.0f); Invoke("Alarm6", 1.0f / GM.fps * 5.0f); }
void Start() { gmc = GetComponent <GMComponent>(); gmc.ImageSpeed = 0.0f; gmc.ImageAngle = gmc.Direction; }
void Start() { gmc = GetComponent <GMComponent>(); gmc.ImageSpeed = 0.0f; gmc.ImageAlpha = 0.0f; }
public void Alarm1() { b += 2.0f; GMComponent gmcObj = Instantiate(ransu, new Vector2(GM.offsetX + 800.0f, GM.offsetY - Random.Range(0.0f, 608.0f)), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = Random.Range(10.0f, 12.0f); gmcObj.Direction = b; gmcObj = Instantiate(ransu, new Vector2(GM.offsetX + Random.Range(0.0f, 800.0f), GM.offsetY - 0.0f), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = Random.Range(10.0f, 12.0f); gmcObj.Direction = b; gmcObj = Instantiate(ransu, new Vector2(GM.offsetX, GM.offsetY - Random.Range(0.0f, 608.0f)), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = Random.Range(10.0f, 12.0f); gmcObj.Direction = b; Invoke("Alarm1", 1.0f / GM.fps * 2.5f); }
void Start() { gmc = GetComponent <GMComponent>(); gmc.ImageSpeed = 0.0f; Invoke("Alarm0", 1.0f / GM.fps); }
void Start() { gmc = GetComponent <GMComponent>(); gmc.ImageAlpha = 0.9f; Invoke("Alarm0", 1.0f / GM.fps); }
void Start() { gmc = GetComponent <GMComponent>(); obstacles = GetComponent <NewCollider2D>(); gmc.ImageSpeed = 0.0f; gmc._applySpeed = false; }
void Start() { gmc = GetComponent <GMComponent>(); gmc.ImageSpeed = 0.0f; gmc.ImageScaleX = 1.2f; gmc.ImageScaleY = 1.2f; }
void Start() { gmc = GetComponent <GMComponent>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); gmc.ImageSpeed = 0.0f; gmc.ImageScaleX = 2; gmc.ImageScaleY = 2; }
void Start() { gmc = GetComponent <GMComponent>(); gmc.ImageSpeed = 0; gmc.ImageScaleX = 1.5f; gmc.ImageScaleY = 1.5f; gmc.ImageIndex = 1; }
public void Alarm1() { t = 1; pd = GMComponent.PointDistance( GM.offsetX + p1, GM.offsetY - p2, player.transform.position.x, player.transform.position.y); d = GMComponent.PointDirection( GM.offsetX + p1, GM.offsetY - p2, player.transform.position.x, player.transform.position.y); }
void Start() { gmc = GetComponent <GMComponent>(); gmc.ImageSpeed = 0.0f; gmc.ImageScaleX = 1.2f; gmc.ImageScaleY = 1.2f; Invoke("Alarm0", 1.0f / GM.fps * 2.5f); }
public void Alarm0() { gmc.MoveTowardsPoint(player.transform.position.x, player.transform.position.y, 4); GMComponent gmcObj = Instantiate(object724, transform.position, Quaternion.identity).GetComponent <GMComponent>(); gmcObj.Speed = Random.Range(10.0f, 14.0f); gmcObj.Direction = Random.Range(0.0f, 360.0f); Invoke("Alarm0", 1.0f / GM.fps); }
public void Alarm4() { GMComponent gmcObj = Instantiate(hanteinai, new Vector2(GM.offsetX + Random.Range(0.0f, 800.0f), GM.offsetY - 0.0f), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = 16.5f; gmcObj.Direction = 270.0f; Invoke("Alarm4", 1.0f / GM.fps); }
public void Alarm2() { GMComponent gmcObj = Instantiate(object724, new Vector2(GM.offsetX + Random.Range(0.0f, 800.0f), GM.offsetY - 0.0f), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = Random.Range(8.0f, 10.0f); gmcObj.Direction = 270.0f; Invoke("Alarm2", 1.0f / GM.fps); }
public void Alarm1() { GMComponent gmcObj = Instantiate(object833, new Vector2(GM.offsetX - 300, GM.offsetY - Random.Range(50.0f, 600.0f)), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = Random.Range(12.0f, 14.0f); gmcObj.Direction = Random.Range(-10.0f, 10.0f); Invoke("Alarm1", 1.0f / GM.fps * Random.Range(1, 3)); }
public void Alarm1() { GMComponent gmcObj = Instantiate(hanabi, transform.position, Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = Random.Range(8.0f, 12.0f); gmcObj.Direction = Random.Range(0.0f, 360.0f); Invoke("Alarm1", 1.0f / GM.fps); }
public void Alarm4() { GMComponent gmcObj = Instantiate(hanabi, new Vector2( GM.offsetX + 400, GM.offsetY - 10), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = 11 + a; gmcObj.Direction = Random.Range(-180.0f, 0.0f); Invoke("Alarm4", 1.0f / GM.fps * 2); }
public void Alarm1() { GMComponent gmcObj = Instantiate(object724, new Vector2(GM.offsetX + 400.0f, GM.offsetY - 608), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = Random.Range(12.0f, 14.0f); gmcObj.Direction = Random.Range(70.0f, 110.0f); gmcObj.gravity = -0.2f; Invoke("Alarm1", 1.0f / GM.fps * 2.0f); }
public void Alarm2() { for (int i = 0; i < 3; i++) { GMComponent gmcObj = Instantiate(hanabi, transform.position, Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = 11.5f + a; gmcObj.Direction = Random.Range(0.0f, 360.0f); } Invoke("Alarm2", 1.0f / GM.fps * 5); }
public void Alarm2() { float t = Random.Range(0.5f, 0.9f); GMComponent gmcObj = Instantiate(object871, new Vector2(GM.offsetX + 400, GM.offsetY - 10), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = Random.Range(4.0f, 8.0f); gmcObj.Direction = Random.Range(224.0f, 316.0f); gmcObj.ImageScaleX = t; gmcObj.ImageScaleY = t; Invoke("Alarm2", 1.0f / GM.fps); }
void Alarm3() { for (int i = 0; i < 10; i++) { GMComponent gmcObj = Instantiate(object724, transform.position, Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = Random.Range(11.0f, 13.0f); gmcObj.Direction = Random.Range(60.0f, 100.0f); gmcObj.gravity = -0.3f; } Invoke("Alarm3", 1.0f / GM.fps); }
public void Alarm0() { if (cancelAlarm0) { return; } GMComponent gmcObj = Instantiate(object832, new Vector2(GM.offsetX + 1100, GM.offsetY - Random.Range(30.0f, 600.0f)), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = Random.Range(12.0f, 14.0f); gmcObj.Direction = Random.Range(170.0f, 190.0f); Invoke("Alarm0", 1.0f / GM.fps * Random.Range(1, 3)); }
public void Alarm0() { if (cancelAlarm0) { return; } GMComponent gmcObj = Instantiate(object724, new Vector2(GM.offsetX + Random.Range(0.0f, 800.0f), GM.offsetY - 0.0f), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = Random.Range(10.0f, 14.0f); gmcObj.Direction = Random.Range(260.0f, 280.0f); Invoke("Alarm0", 1.0f / GM.fps); }
public void Alarm1() { float a = 6; float asd = 0; for (int i = 0; i < 60; i++) { GMComponent gmcObj = Instantiate(hadouken, transform.position, Quaternion.identity).GetComponent <GMComponent>(); gmcObj.Speed = 40; gmcObj.Direction = a + asd; asd += 360 / 60; } Invoke("Alarm1", 1.0f / GM.fps * 5); }
public void Alarm3() { float a = Random.Range(0.0f, 6.0f); float asd = 0; for (int i = 0; i < 50; i++) { GMComponent gmcObj = Instantiate(object915, new Vector2(GM.offsetX + 400, GM.offsetY - 80), Quaternion.identity) .GetComponent <GMComponent>(); gmcObj.Speed = 4; gmcObj.Direction = a + asd; asd += 360.0f / 50.0f; } Invoke("Alarm3", 1.0f / GM.fps * 15); }