예제 #1
0
 /// <summary>
 /// 显示面板
 /// </summary>
 /// <param name="ch"></param>
 /// <param name="OnWeaponClicked"></param>
 public void Show(CharacterLogic ch, UnityAction <int> OnWeaponClicked)
 {
     //在这里做控件初始化
     charstate.Init(ch);
     attackinfo.Init(ch);
     weaponselect.Init(ch, OnWeaponClicked);
     gameObject.SetActive(true);
     weaponselect.Buttons[0].Select();
 }
예제 #2
0
 public void refreshCharInfo()
 {
     csbp.Init(_gameCharList[selectedCharIndex].Logic);
     ipBottom.Init(_gameCharList[selectedCharIndex].Logic);
 }