public void GiveQuest() { if (currentIndex < quests.Count) { QuestList questList = GameObject.FindGameObjectWithTag("Player").GetComponent <QuestList>(); questList.AddQuest(quests[currentIndex]); Debug.Log("Dałem questa " + quests[currentIndex]); currentIndex++; } }
public void GiveQuest() { QuestList questList = GameObject.FindGameObjectWithTag("Player").GetComponent <QuestList>(); questList.AddQuest(quest); }
public void GiveQuest() { QuestList player = GameObject.FindWithTag("Player").GetComponent <QuestList>(); player.AddQuest(quest); }