예제 #1
0
 private void CycleWaypoint()
 {
     waypointIndex = patrolPath.GetNextIndex(waypointIndex);
 }
예제 #2
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 private void CycleWaypoint()
 {
     currentWaypointIndex = patrolPath.GetNextIndex(currentWaypointIndex);
 }
예제 #3
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 private void CycleWaypoint()    //Guckt nach ob es einen nächsten Wegpunkt gibt und welcher dieser ist (Index)
 {
     currentWaypointIndex = patrolPath.GetNextIndex(currentWaypointIndex);
 }
예제 #4
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 private void CycleWaypoint()
 {
     timeSinceArrivalToWaypoint = 0f;
     waypointIndex = patrolPath.GetNextIndex(waypointIndex);
 }
예제 #5
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 private void CycleWayPoint()
 {
     _currentWayPointIndex = _patrolPath.GetNextIndex(_currentWayPointIndex);
 }
예제 #6
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 private void CycleWayPoint()
 {
     timeAtCurrentWayPoint = 0;
     currentWaypointIndex  = patrolPath.GetNextIndex(currentWaypointIndex);
 }
예제 #7
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 private void CycleWaypoint()
 {
     timeSinceArrivedAtWaypoint = 0;
     currentWaypointIndex       = patrolPath.GetNextIndex(currentWaypointIndex);
 }
예제 #8
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 private void CycleWaypoint()
 {
     m_CurrentWaypointIndex = m_PatrolPath.GetNextIndex(m_CurrentWaypointIndex);
 }
예제 #9
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 private void CycleWaypoint()
 {
     timeScinceGetWaypoint = 0f;
     currentWaypointIndex  = patrolPath.GetNextIndex(currentWaypointIndex);
 }