private void Update() { Health health = playerFighter.GetTarget(); if (health == null) { healthDisplay.text = ""; return; } maxHealth = health.GetMaxHealth(); currentHealth = health.GetCurrentHealth(); healthDisplay.text = String.Format("Enemy : {0:0}/{1:0}", currentHealth, maxHealth); }
private void Update() { if (fighter.GetTarget() == null) { GetComponent <Text>().text = "N/A"; return; } Health health = fighter.GetTarget(); GetComponent <Text>().text = string.Format("{0:0}/{1:0}", health.GetHealthPoints(), health.GetMaxHealth()); }
private void SetHealthText() { if (health == null) { GetComponent <Text>().text = "N/A"; return; } GetComponent <Text>().text = System.String.Format("{0:0}/{1:0}", health.GetHealthPoints(), health.GetMaxHealth()); }
private void Update() { enemyHealth = player.GetCurrentTarget(); if (enemyHealth != null) { healthText.text = "Enemy: " + Math.Round(enemyHealth.GetCurrentHealth(), 0).ToString() + "/" + Math.Round(enemyHealth.GetMaxHealth(), 0).ToString(); } else { healthText.text = ""; } }
private void DisplayHealthValue() { health = playerFighter.GetTarget(); if (health == null) { healthValue.SetText("N/A"); return; } healthValue.SetText(String.Format("{0:0}/{1:0} ({2:0}%)", health.GetHealthPoints(), health.GetMaxHealth(), health.GetPercentage())); }