protected override void OnCreate() { playerClientSystem = World.GetExistingSystem <PlayerClientSystem>(); endBarrier = World.GetExistingSystem <EndCommandBufferSystem>(); _actorEntityFromActorId = new NativeHashMap <int, Entity>(actorCountInHashMap, Allocator.Persistent); }
protected void OnInit(Transform root) { // World.GetExistingSystem <NetworkStreamConnectSuccessSystem>().AddSystem(this); // endBarrier = World.GetExistingSystem <EndCommandBufferSystem>(); playerClientSystem = World.GetExistingSystem <PlayerClientSystem>(); }
protected override void OnCreate() { playerClientSystem = World.GetExistingSystem <PlayerClientSystem>(); quitGameQuery = GetEntityQuery(new EntityQueryDesc { All = new ComponentType[] { ComponentType.ReadOnly <Player>() }, }); }
protected override void OnCreate() { endBarrier = World.GetExistingSystem <EndCommandBufferSystem>(); playerClientSystem = World.GetExistingSystem <PlayerClientSystem>(); }
protected void OnInit(Transform root) { playerClientSystem = World.GetExistingSystem <PlayerClientSystem>(); killInfosPanel = GameObject.FindObjectOfType <KillInfosPanel>(); }