/**<summary>Constructs the default object.</summary>*/ internal LargeScenery(ObjectDataHeader objectHeader, ChunkHeader chunkHeader) : base(objectHeader, chunkHeader) { this.Header = new LargeSceneryHeader(); this.Text3D = new List <byte>(); this.Tiles = new List <LargeSceneryTileHeader>(); }
//========= CONSTRUCTORS ========= #region Constructors /**<summary>Constructs the default object.</summary>*/ public LargeScenery() : base() { this.Header = new LargeSceneryHeader(); this.Text3D = new List <byte>(); this.Tiles = new List <LargeSceneryTileHeader>(); }