/**<summary>Constructs the default object.</summary>*/
 internal LargeScenery(ObjectDataHeader objectHeader, ChunkHeader chunkHeader)
     : base(objectHeader, chunkHeader)
 {
     this.Header = new LargeSceneryHeader();
     this.Text3D = new List <byte>();
     this.Tiles  = new List <LargeSceneryTileHeader>();
 }
        //========= CONSTRUCTORS =========
        #region Constructors

        /**<summary>Constructs the default object.</summary>*/
        public LargeScenery() : base()
        {
            this.Header = new LargeSceneryHeader();
            this.Text3D = new List <byte>();
            this.Tiles  = new List <LargeSceneryTileHeader>();
        }