public void SetContext(QGLContext context, QGLContext shareContext) { interceptor.Invoke("setContext##", "setContext(QGLContext*, const QGLContext*)", typeof(void), typeof(QGLContext), context, typeof(QGLContext), shareContext); }
public static bool HasOpenGLShaderPrograms(QGLContext context) { return (bool) staticInterceptor.Invoke("hasOpenGLShaderPrograms#", "hasOpenGLShaderPrograms(const QGLContext*)", typeof(bool), typeof(QGLContext), context); }
public void SetContext(QGLContext context, QGLContext shareContext, bool deleteOldContext) { interceptor.Invoke("setContext##$", "setContext(QGLContext*, const QGLContext*, bool)", typeof(void), typeof(QGLContext), context, typeof(QGLContext), shareContext, typeof(bool), deleteOldContext); }
protected virtual bool ChooseContext(QGLContext shareContext) { return (bool) interceptor.Invoke("chooseContext#", "chooseContext(const QGLContext*)", typeof(bool), typeof(QGLContext), shareContext); }
public QGLShaderProgram(QGLContext context) : this((Type) null) { CreateProxy(); interceptor.Invoke("QGLShaderProgram#", "QGLShaderProgram(const QGLContext*)", typeof(void), typeof(QGLContext), context); }
public QGLWidget(QGLContext context, QWidget parent, QGLWidget shareWidget) : this((Type)null) { CreateProxy(); interceptor.Invoke("QGLWidget###", "QGLWidget(QGLContext*, QWidget*, const QGLWidget*)", typeof(void), typeof(QGLContext), context, typeof(QWidget), parent, typeof(QGLWidget), shareWidget); }
public virtual bool Create(QGLContext shareContext) { return((bool)interceptor.Invoke("create#", "create(const QGLContext*)", typeof(bool), typeof(QGLContext), shareContext)); }
public static bool AreSharing(QGLContext context1, QGLContext context2) { return (bool) staticInterceptor.Invoke("areSharing##", "areSharing(const QGLContext*, const QGLContext*)", typeof(bool), typeof(QGLContext), context1, typeof(QGLContext), context2); }
public QGLWidget(QGLContext context) : this((Type) null) { CreateProxy(); interceptor.Invoke("QGLWidget#", "QGLWidget(QGLContext*)", typeof(void), typeof(QGLContext), context); }
protected virtual bool ChooseContext(QGLContext shareContext) { return((bool)interceptor.Invoke("chooseContext#", "chooseContext(const QGLContext*)", typeof(bool), typeof(QGLContext), shareContext)); }
public QGLWidget(QGLContext context, QWidget parent, QGLWidget shareWidget) : this((Type) null) { CreateProxy(); interceptor.Invoke("QGLWidget###", "QGLWidget(QGLContext*, QWidget*, const QGLWidget*)", typeof(void), typeof(QGLContext), context, typeof(QWidget), parent, typeof(QGLWidget), shareWidget); }
public QGLWidget(QGLContext context, QWidget parent, QGLWidget shareWidget, uint f) : this((Type) null) { CreateProxy(); interceptor.Invoke("QGLWidget###$", "QGLWidget(QGLContext*, QWidget*, const QGLWidget*, Qt::WindowFlags)", typeof(void), typeof(QGLContext), context, typeof(QWidget), parent, typeof(QGLWidget), shareWidget, typeof(uint), f); }
public void SetContext(QGLContext context) { interceptor.Invoke("setContext#", "setContext(QGLContext*)", typeof(void), typeof(QGLContext), context); }
public QGLShader(uint type, QGLContext context) : this((Type) null) { CreateProxy(); interceptor.Invoke("QGLShader$#", "QGLShader(QGLShader::ShaderType, const QGLContext*)", typeof(void), typeof(uint), type, typeof(QGLContext), context); }
public QGLWidget(QGLContext context, QWidget parent, QGLWidget shareWidget, uint f) : this((Type)null) { CreateProxy(); interceptor.Invoke("QGLWidget###$", "QGLWidget(QGLContext*, QWidget*, const QGLWidget*, Qt::WindowFlags)", typeof(void), typeof(QGLContext), context, typeof(QWidget), parent, typeof(QGLWidget), shareWidget, typeof(uint), f); }
public virtual bool Create(QGLContext shareContext) { return (bool) interceptor.Invoke("create#", "create(const QGLContext*)", typeof(bool), typeof(QGLContext), shareContext); }
public QGLWidget(QGLContext context) : this((Type)null) { CreateProxy(); interceptor.Invoke("QGLWidget#", "QGLWidget(QGLContext*)", typeof(void), typeof(QGLContext), context); }