public WriteTagValue ( string tagName, object value ) : uint | ||
tagName | string | Name of the tag. |
value | object | The value. |
리턴 | uint |
/// <summary> /// Used to receive notifications when the value attribute is read or written. /// </summary> public ServiceResult OnWriteTagValue( ISystemContext context, NodeState node, ref object value) { UnderlyingSystem system = context.SystemHandle as UnderlyingSystem; if (system == null) { return(StatusCodes.BadCommunicationError); } UnderlyingSystemBlock block = system.FindBlock(m_blockId); if (block == null) { return(StatusCodes.BadNodeIdUnknown); } uint error = block.WriteTagValue(node.SymbolicName, value); if (error != 0) { // the simulator uses UA status codes so there is no need for a mapping table. return(error); } return(ServiceResult.Good); }