CreateTag() 공개 메소드

Creates the tag.
public CreateTag ( string tagName, UnderlyingSystemDataType dataType, UnderlyingSystemTagType tagType, string engineeringUnits, bool writeable ) : void
tagName string Name of the tag.
dataType UnderlyingSystemDataType Type of the data.
tagType UnderlyingSystemTagType Type of the tag.
engineeringUnits string The engineering units.
writeable bool if set to true the tag is writeable.
리턴 void
예제 #1
0
        /// <summary>
        /// Finds a block.
        /// </summary>
        /// <param name="blockId">The block identifier.</param>
        /// <returns>The block.</returns>
        public UnderlyingSystemBlock FindBlock(string blockId)
        {
            UnderlyingSystemBlock block = null;

            lock (m_lock)
            {
                // check for invalid name.
                if (String.IsNullOrEmpty(blockId))
                {
                    return(null);
                }

                // look for cached block.
                if (m_blocks.TryGetValue(blockId, out block))
                {
                    return(block);
                }

                // lookup block in database.
                string blockType = null;
                int    length    = blockId.Length;

                for (int ii = 0; ii < s_BlockDatabase.Length; ii++)
                {
                    blockType = s_BlockDatabase[ii];

                    if (length >= blockType.Length || blockType[length] != '/')
                    {
                        continue;
                    }

                    if (blockType.StartsWith(blockId))
                    {
                        blockType = blockType.Substring(length + 1);
                        break;
                    }

                    blockType = null;
                }

                // block not found.
                if (blockType == null)
                {
                    return(null);
                }

                // create a new block.
                block = new UnderlyingSystemBlock();

                // create the block.
                block.Id        = blockId;
                block.Name      = blockId;
                block.BlockType = blockType;

                m_blocks.Add(blockId, block);

                // add the tags based on the block type.
                // note that the block and tag types used here are types defined by the underlying system.
                // the node manager will need to map these types to UA defined types.
                switch (block.BlockType)
                {
                case "FlowSensor":
                {
                    block.CreateTag("Measurement", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Analog, "liters/sec", false);
                    block.CreateTag("Online", UnderlyingSystemDataType.Integer1, UnderlyingSystemTagType.Digital, null, false);
                    break;
                }

                case "LevelSensor":
                {
                    block.CreateTag("Measurement", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Analog, "liters", false);
                    block.CreateTag("Online", UnderlyingSystemDataType.Integer1, UnderlyingSystemTagType.Digital, null, false);
                    break;
                }

                case "Controller":
                {
                    block.CreateTag("SetPoint", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Normal, null, true);
                    block.CreateTag("Measurement", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Normal, null, false);
                    block.CreateTag("Output", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Normal, null, false);
                    block.CreateTag("Status", UnderlyingSystemDataType.Integer4, UnderlyingSystemTagType.Enumerated, null, false);
                    break;
                }

                case "CustomController":
                {
                    block.CreateTag("Input1", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Normal, null, true);
                    block.CreateTag("Input2", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Normal, null, true);
                    block.CreateTag("Input3", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Normal, null, true);
                    block.CreateTag("Output", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Normal, null, false);
                    break;
                }
                }
            }

            // return the new block.
            return(block);
        }
예제 #2
0
        /// <summary>
        /// Finds a block.
        /// </summary>
        /// <param name="blockId">The block identifier.</param>
        /// <returns>The block.</returns>
        public UnderlyingSystemBlock FindBlock(string blockId)
        {
            UnderlyingSystemBlock block = null;

            lock (m_lock)
            {
                // check for invalid name.
                if (String.IsNullOrEmpty(blockId))
                {
                    return null;
                }

                // look for cached block.
                if (m_blocks.TryGetValue(blockId, out block))
                {
                    return block;
                }

                // lookup block in database.
                string blockType = null;
                int length = blockId.Length;

                for (int ii = 0; ii < s_BlockDatabase.Length; ii++)
                {
                    blockType = s_BlockDatabase[ii];

                    if (length >= blockType.Length || blockType[length] != '/')
                    {
                        continue;
                    }

                    if (blockType.StartsWith(blockId))
                    {
                        blockType = blockType.Substring(length+1);
                        break;
                    }

                    blockType = null;
                }

                // block not found.
                if (blockType == null)
                {
                    return null;
                }
                
                // create a new block.
                block = new UnderlyingSystemBlock();

                // create the block.
                block.Id = blockId;
                block.Name = blockId;
                block.BlockType = blockType;

                m_blocks.Add(blockId, block);

                // add the tags based on the block type.
                // note that the block and tag types used here are types defined by the underlying system.
                // the node manager will need to map these types to UA defined types.
                switch (block.BlockType)
                {
                    case "FlowSensor":
                    {
                        block.CreateTag("Measurement", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Analog, "liters/sec", false);
                        block.CreateTag("Online", UnderlyingSystemDataType.Integer1, UnderlyingSystemTagType.Digital, null, false);
                        break;
                    }

                    case "LevelSensor":
                    {
                        block.CreateTag("Measurement", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Analog, "liters", false);
                        block.CreateTag("Online", UnderlyingSystemDataType.Integer1, UnderlyingSystemTagType.Digital, null, false);
                        break;
                    }

                    case "Controller":
                    {
                        block.CreateTag("SetPoint", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Normal, null, true);
                        block.CreateTag("Measurement", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Normal, null, false);
                        block.CreateTag("Output", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Normal, null, false);
                        block.CreateTag("Status", UnderlyingSystemDataType.Integer4, UnderlyingSystemTagType.Enumerated, null, false);
                        break;
                    }

                    case "CustomController":
                    {
                        block.CreateTag("Input1", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Normal, null, true);
                        block.CreateTag("Input2", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Normal, null, true);
                        block.CreateTag("Input3", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Normal, null, true);
                        block.CreateTag("Output", UnderlyingSystemDataType.Real4, UnderlyingSystemTagType.Normal, null, false);
                        break;
                    }
                }
            }

            // return the new block.
            return block;
        }