예제 #1
0
        private static void SVNCommit()
        {
            if (Selection.assetGUIDs == null || Selection.assetGUIDs.Length < 1)
            {
                return;
            }

            SVNControlTools.RunCommand(eSVNCmd.Commit, UnitySelectedPath);
        }
예제 #2
0
 private static void SVNRevert()
 {
     SVNControlTools.RunCommand(eSVNCmd.Update, ExternalSVNProjectPath);
 }
예제 #3
0
 private static void SVNUpdate()
 {
     SVNControlTools.RunCommand(eSVNCmd.Update, UnitySelectedPath);
 }
예제 #4
0
 private static void SVNCommitAll()
 {
     SVNControlTools.RunCommand(eSVNCmd.Commit, UnityWholeProjectPath);
 }
예제 #5
0
 private static void SVNAdd()
 {
     SVNControlTools.RunCommand(eSVNCmd.Add, UnitySelectedPath);
 }
예제 #6
0
 private static void SVNCheckOut()
 {
     SVNControlSettings.Current.ApplySettings();
     SVNControlTools.RunCommand(eSVNCmd.Checkout, ExternalSVNProjectPath, SVNControlSettings.Current.SVNRemoteUrl);
 }
예제 #7
0
 private static void SVNSettings()
 {
     SVNControlTools.RunCommand(eSVNCmd.Settings);
 }
예제 #8
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 private static void SVNCleanUp()
 {
     SVNControlTools.RunCommand(eSVNCmd.Cleanup, ExternalSVNProjectPath);
 }
예제 #9
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 private static void SVNLogAll()
 {
     SVNControlTools.RunCommand(eSVNCmd.Log, ExternalSVNProjectPath);
 }
예제 #10
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 private static void SVNLog()
 {
     SVNControlTools.RunCommand(eSVNCmd.Log, UnitySelectedPath);
 }
예제 #11
0
 private static void SVNUnLockAll()
 {
     SVNControlTools.RunCommand(eSVNCmd.Unlock, ExternalSVNProjectPath);
 }
예제 #12
0
 private static void SVNUnLock()
 {
     SVNControlTools.RunCommand(eSVNCmd.Unlock, UnitySelectedPath);
 }