Beispiel #1
0
        private static void SVNCommit()
        {
            if (Selection.assetGUIDs == null || Selection.assetGUIDs.Length < 1)
            {
                return;
            }

            SVNControlTools.RunCommand(eSVNCmd.Commit, UnitySelectedPath);
        }
Beispiel #2
0
 private static void SVNRevert()
 {
     SVNControlTools.RunCommand(eSVNCmd.Update, ExternalSVNProjectPath);
 }
Beispiel #3
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 private static void SVNUpdate()
 {
     SVNControlTools.RunCommand(eSVNCmd.Update, UnitySelectedPath);
 }
Beispiel #4
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 private static void SVNCommitAll()
 {
     SVNControlTools.RunCommand(eSVNCmd.Commit, UnityWholeProjectPath);
 }
Beispiel #5
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 private static void SVNAdd()
 {
     SVNControlTools.RunCommand(eSVNCmd.Add, UnitySelectedPath);
 }
Beispiel #6
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 private static void SVNCheckOut()
 {
     SVNControlSettings.Current.ApplySettings();
     SVNControlTools.RunCommand(eSVNCmd.Checkout, ExternalSVNProjectPath, SVNControlSettings.Current.SVNRemoteUrl);
 }
Beispiel #7
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 private static void SVNSettings()
 {
     SVNControlTools.RunCommand(eSVNCmd.Settings);
 }
Beispiel #8
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 private static void SVNCleanUp()
 {
     SVNControlTools.RunCommand(eSVNCmd.Cleanup, ExternalSVNProjectPath);
 }
Beispiel #9
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 private static void SVNLogAll()
 {
     SVNControlTools.RunCommand(eSVNCmd.Log, ExternalSVNProjectPath);
 }
Beispiel #10
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 private static void SVNLog()
 {
     SVNControlTools.RunCommand(eSVNCmd.Log, UnitySelectedPath);
 }
Beispiel #11
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 private static void SVNUnLockAll()
 {
     SVNControlTools.RunCommand(eSVNCmd.Unlock, ExternalSVNProjectPath);
 }
Beispiel #12
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 private static void SVNUnLock()
 {
     SVNControlTools.RunCommand(eSVNCmd.Unlock, UnitySelectedPath);
 }