예제 #1
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 public static Flexpression operator !(Flexpression arg)
 {
     return(UnaryOperatorFlexpression.Create(OverloadableCodeUnarySymmetricOperator.LogicalNegation, arg));
 }
예제 #2
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 public static Flexpression operator -(Flexpression arg)
 {
     return(UnaryOperatorFlexpression.Create(OverloadableCodeUnarySymmetricOperator.Minus, arg));
 }
예제 #3
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 public static Flexpression operator ~(Flexpression arg)
 {
     return(UnaryOperatorFlexpression.Create(OverloadableCodeUnarySymmetricOperator.BitwiseComplement, arg));
 }
예제 #4
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 public static Flexpression operator ++(Flexpression arg)
 {
     return(UnaryOperatorFlexpression.Create(OverloadableCodeUnarySymmetricOperator.Increment, arg));
 }