// SCR_DrawConsole static void DrawConsole() { if (_ConCurrent > 0) { _CopyEverything = true; Con.Draw((int)_ConCurrent, true); _ClearConsole = 0; } else if (Key.Destination == keydest_t.key_game || Key.Destination == keydest_t.key_message) { Con.DrawNotify(); // only draw notify in game } }