public static void RemovePlayer(uint id)
 {
     DebugLog.DebugWrite($"Removing player with id {id}", MessageType.Info);
     PlayerList.Remove(GetPlayer(id));
 }
 static QSBSceneManager()
 {
     LoadManager.OnCompleteSceneLoad += OnCompleteSceneLoad;
     DebugLog.DebugWrite("Scene Manager ready.", MessageType.Success);
 }