void Awake() { #if UNITY_EDITOR QLuaComponent.isFirstLaunch = false; #endif if (LuaMain.nextClearBundles) { LuaMain.Dispose(); LuaMain.nextClearBundles = false; } if (LuaMain.loadBundles != null && LuaMain.loadBundles.Length > 0) { bundles = LuaMain.loadBundles; } for (int i = 0; i < bundles.Length; i++) { AddBundle(bundles [i]); } }