Dispose() public static method

public static Dispose ( ) : void
return void
コード例 #1
0
        void Awake()
        {
#if UNITY_EDITOR
            QLuaComponent.isFirstLaunch = false;
#endif
            if (LuaMain.nextClearBundles)
            {
                LuaMain.Dispose();
                LuaMain.nextClearBundles = false;
            }
            if (LuaMain.loadBundles != null && LuaMain.loadBundles.Length > 0)
            {
                bundles = LuaMain.loadBundles;
            }
            for (int i = 0; i < bundles.Length; i++)
            {
                AddBundle(bundles [i]);
            }
        }