public override void OnPlayerLeave(Player player) => MGUI.LogText($"[{player?.prop_APIUser_0.displayName}] [{player?.prop_APIUser_0.username}] left!");
public override void OnPlayerJoin(Player player) => MGUI.LogText($"[{player?.prop_APIUser_0.displayName}] [{player?.prop_APIUser_0.username}] joined!");