/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void ExitMenuEntrySelected(object sender, PlayerIndexEventArgs e) { AudioController.StopMusic(); LoadingScreen.Load(ScreenManager, false, e.PlayerIndex, new SelectionScreen(1)); }
void MusicMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); AudioController.music = !AudioController.music; if (AudioController.music) AudioController.musicvolume = 0.3f; else AudioController.musicvolume = 0f; musicMenuEntry.Text = "Music: " + (AudioController.music ? "On" : "Off"); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void ResumeGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { BGScreen.ExitScreen(); ExitScreen(); }
void SfxMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); AudioController.sfx = !AudioController.sfx; if (AudioController.sfx) AudioController.sfxvolume = 1f; else AudioController.sfxvolume = 0f; sfxMenuEntry.Text = "SFX: " + (AudioController.sfx ? "On" : "Off"); }
/// <summary> /// Event handler for when the Back menu entry is selected. /// </summary> void BackMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ExitScreen(); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentUngulate++; if (currentUngulate > Ungulate.Llama) currentUngulate = 0; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Language menu entry is selected. /// </summary> void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentLanguage = (currentLanguage + 1) % languages.Length; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Frobnicate menu entry is selected. /// </summary> void FrobnicateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { frobnicate = !frobnicate; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Elf menu entry is selected. /// </summary> void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e) { elf++; SetMenuEntryText(); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }