Esempio n. 1
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 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void ExitMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     AudioController.StopMusic();
        LoadingScreen.Load(ScreenManager, false, e.PlayerIndex, new SelectionScreen(1));
 }
Esempio n. 2
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 void MusicMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     //ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex);
     AudioController.music = !AudioController.music;
     if (AudioController.music) AudioController.musicvolume = 0.3f;
     else AudioController.musicvolume = 0f;
     musicMenuEntry.Text = "Music: " + (AudioController.music ? "On" : "Off");
 }
Esempio n. 3
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 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void ResumeGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     BGScreen.ExitScreen();
     ExitScreen();
 }
Esempio n. 4
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 void SfxMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     //ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex);
     AudioController.sfx = !AudioController.sfx;
     if (AudioController.sfx) AudioController.sfxvolume = 1f;
     else AudioController.sfxvolume = 0f;
     sfxMenuEntry.Text = "SFX: " + (AudioController.sfx ? "On" : "Off");
 }
 /// <summary>
 /// Event handler for when the Back menu entry is selected.
 /// </summary>
 void BackMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ExitScreen();
 }
Esempio n. 6
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 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     //ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex);
 }
        /// <summary>
        /// Event handler for when the Ungulate menu entry is selected.
        /// </summary>
        void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentUngulate++;

            if (currentUngulate > Ungulate.Llama)
                currentUngulate = 0;

            SetMenuEntryText();
        }
        /// <summary>
        /// Event handler for when the Language menu entry is selected.
        /// </summary>
        void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentLanguage = (currentLanguage + 1) % languages.Length;

            SetMenuEntryText();
        }
        /// <summary>
        /// Event handler for when the Frobnicate menu entry is selected.
        /// </summary>
        void FrobnicateMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            frobnicate = !frobnicate;

            SetMenuEntryText();
        }
Esempio n. 10
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        /// <summary>
        /// Event handler for when the Elf menu entry is selected.
        /// </summary>
        void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            elf++;

            SetMenuEntryText();
        }
Esempio n. 11
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 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }