예제 #1
0
        public void Open(string path)
        {
            OpenFileBrowser.gameObject.SetActive(false);
            clearAllLayer();
            var layers = WorldOpener.OpenFile(Linker, path, MapParent);

            mapDimension = new Point2(layers[0].LayerWidth, layers[0].LayerHeight);
            Layers.AddRange(layers);
            SelectedLayer = layers[0];
            //LayerPanel.RefreshUI();
            ResetGridSize();
        }
예제 #2
0
 static void LoadMap()
 {
     if (linker == null)
     {
         Debug.Log("Yo doit select un Linker");
     }
     else
     {
         string     path = AssetDatabaseUtility.GetSelectedAssetPath();
         GameObject map  = new GameObject("Map");
         WorldOpener.OpenFile(linker, path, map.transform);
     }
 }