public void Open(string path) { OpenFileBrowser.gameObject.SetActive(false); clearAllLayer(); var layers = WorldOpener.OpenFile(Linker, path, MapParent); mapDimension = new Point2(layers[0].LayerWidth, layers[0].LayerHeight); Layers.AddRange(layers); SelectedLayer = layers[0]; //LayerPanel.RefreshUI(); ResetGridSize(); }
static void LoadMap() { if (linker == null) { Debug.Log("Yo doit select un Linker"); } else { string path = AssetDatabaseUtility.GetSelectedAssetPath(); GameObject map = new GameObject("Map"); WorldOpener.OpenFile(linker, path, map.transform); } }