public UdpSocketManager(ProudServer server) { _server = server; }
internal P2PGroup(ProudServer server, bool allowDirectP2P) { _server = server; HostId = _server.Configuration.HostIdFactory.New(); AllowDirectP2P = allowDirectP2P; }
public UdpSocket(ProudServer owner) { _owner = owner; }
internal P2PGroupManager(ProudServer server) { _server = server; }
public ProudSession Create(uint hostId, IChannel channel, ProudServer server) { return(new ProudSession(hostId, channel, server)); }