public byte[] ToProtoBytes() { return(ArcadeMachine.SerializeToBytes(this)); }
public static void SerializeLengthDelimited(Stream stream, ArcadeMachine instance) { byte[] bytes = ArcadeMachine.SerializeToBytes(instance); ProtocolParser.WriteUInt32(stream, (uint)bytes.Length); stream.Write(bytes, 0, (int)bytes.Length); }