public static ArcadeMachine DeserializeLength(Stream stream, int length) { ArcadeMachine arcadeMachine = Pool.Get <ArcadeMachine>(); ArcadeMachine.DeserializeLength(stream, length, arcadeMachine, false); return(arcadeMachine); }
public virtual void ReadFromStream(Stream stream, int size, bool isDelta = false) { ArcadeMachine.DeserializeLength(stream, size, this, isDelta); }