private void switchToState_MATCHING_PROSE() { state = MatcherState.MATCHING_PROSE; // Create a new block to hold the building Prose. proseBlock = new ProseBlockObject(); parentheticalStack = new Stack <ProseObject>(); objectsInCurrentProseblock = 0; }
private void switchToState_MATCHING_PROSE() { state = MatcherState.MATCHING_PROSE; // Create a new block to hold the building Prose. proseBlock = new ProseBlockObject(); parentheticalStack = new Stack<ProseObject>(); objectsInCurrentProseblock = 0; }