private void buttonGenerate_Click(object sender, EventArgs e)
 {
     Labirynth labirynth = new Labirynth(InputGetter.GetX(), InputGetter.GetY(), InputGetter.GetAlgorithm());
     labirynth.Generate();
     LabirynthPainter.Paint(labirynth);
 }
 internal static void Paint(Labirynth labirynth)
 {
     //TODO na razie nie ma co;
 }