private void buttonGenerate_Click(object sender, EventArgs e) { Labirynth labirynth = new Labirynth(InputGetter.GetX(), InputGetter.GetY(), InputGetter.GetAlgorithm()); labirynth.Generate(); LabirynthPainter.Paint(labirynth); }
internal static void Paint(Labirynth labirynth) { //TODO na razie nie ma co; }