public CardPlay(Card _card, Supervisor supervisor) { card = _card; TS = supervisor; InitializeComponent(); this.Text = card.name; }
public CardList() { deck = new List<Card>(); discarded = new List<Card>(); removed = new List<Card>(); usHand = new List<Card>(); ussrHand = new List<Card>(); facedownChinaUs = new List<Card>(); facedownChinaUssr = new List<Card>(); init_EW(); init_MW(); init_LW(); shuffel(); Card china = new Card("The China Card", 6, 4, 0, false, false); facedownChinaUssr.Add(china); }
public void discard(Card c) { if (c.id == 6) { discardChina(c); } else { if (ussrHand.Contains(c)) { discarded.Add(c); ussrHand.Remove(c); } else if ((usHand.Contains(c))) { discarded.Add(c); usHand.Remove(c); } } }
private void Play_cardButton_Click(object sender, EventArgs e) { List<Properties.Card> hand; Properties.Card card = new Properties.Card(); if (supervisor.player == 1) { hand = supervisor.game.cards.usHand; } else { hand = supervisor.game.cards.ussrHand; } if (radioButton1.Checked) { card = hand[0]; } else if (radioButton2.Checked) { card = hand[1]; } else if (radioButton3.Checked) { card = hand[2]; } else if (radioButton4.Checked) { card = hand[3]; } else if (radioButton5.Checked) { card = hand[4]; } else if (radioButton6.Checked) { card = hand[5]; } else if (radioButton7.Checked) { card = hand[6]; } else if (radioButton8.Checked) { card = hand[7]; } else if (radioButton9.Checked) { card = hand[8]; } else if (radioButton10.Checked) { card = hand[9]; } var popup = new Properties.CardPlay(card, supervisor); popup.ShowDialog(); refreshEvent(); }
public void playCard(int player, int card, bool isEvent, bool isDiscarded) { //only discardes or removes card //need to figure out how to trigger events caused by player not playing card Card toPlay = new Card(); if (player == 1) { if (card == 6) { game.FormosanResolution = false; } foreach (var crd in game.cards.usHand) { if (crd.id == card) { toPlay = crd; break; } } if (((isEvent) || ((toPlay.affiliation == -1) && (!isDiscarded))) && (toPlay.oneTimeEvent)) { game.cards.remove(toPlay); } else { game.cards.discard(toPlay); } } else { foreach (var crd in game.cards.ussrHand) { if (crd.id == card) { toPlay = crd; break; } } if (((isEvent) || ((toPlay.affiliation == 1) && (!isDiscarded))) && (toPlay.oneTimeEvent)) { game.cards.remove(toPlay); } else { game.cards.discard(toPlay); } } }
public void getAiMove() { Robert rob = new Robert(game, AI); AiOuput = rob.actionType + "\r\n"; if (AI == 1) { Card card = new Card(); foreach (Card crd in game.cards.usHand) { if (crd.id == rob.cardToPlay) { card = crd; break; } } AiOuput = AiOuput + "Card to Play: " + card.name + "\r\nOPS Value: " + card.opsValue.ToString() + "\r\n"; } else { Card card = new Card(); foreach (Card crd in game.cards.ussrHand) { if (crd.id == rob.cardToPlay) { card = crd; break; } } AiOuput = AiOuput + "Card to Play: " + card.name + "\r\nOPS Value: " + card.opsValue.ToString() + "\r\n"; } if (rob.targets.Count == rob.targetAmounts.Count) { for (int i = 0; i < rob.targets.Count; i++) { AiOuput = AiOuput + "Target: " + game.countryLst.countries[rob.targets[i]].name + " Amount: " + rob.targetAmounts[i].ToString() + "\r\n"; } } //in case something breaks else { foreach (var x in rob.targets) { AiOuput = AiOuput + "Target: " + game.countryLst.countries[x].name + "\r\n"; } foreach(var y in rob.targetAmounts) { AiOuput = AiOuput + "Amount: " + y.ToString() + "\r\n"; } AiOuput = AiOuput + "Something didn't quite go right\r\n"; } applyAIAction(rob); }
public void remove(Card c) { if (ussrHand.Contains(c)) { removed.Add(c); ussrHand.Remove(c); } else if ((usHand.Contains(c))) { removed.Add(c); usHand.Remove(c); } }
private void init_MW() { midWar = new List<Card>(); Card card044 = new Card("Bear Trap", 44, 3, 1, false, true); midWar.Add(card044); Card card038 = new Card("Southeast Asia Scoring", 38, 0, 0, true, true); midWar.Add(card038); Card card078 = new Card("Alliance for Progress", 78, 3, 1, false, true); midWar.Add(card078); Card card058 = new Card("Cultural Revolution", 58, 3, -1, false, true); midWar.Add(card058); Card card041 = new Card("Nuclear Subs", 41, 2, 1, false, true); midWar.Add(card041); Card card062 = new Card("Lone Gunman", 62, 1, -1, false, true); midWar.Add(card041); Card card072 = new Card("Sadat Expels Soviets", 72, 1, 1, false, true); midWar.Add(card072); Card card064 = new Card("Panama Canal Returned", 64, 1, 1, false, true); midWar.Add(card064); Card card066 = new Card("Puppet Governments", 66, 2, 1, false, true); midWar.Add(card066); Card card060 = new Card("U2 Incident", 60, 3, -1, false, true); midWar.Add(card060); Card card048 = new Card("Kitchen Debates", 48, 1, 1, false, true); midWar.Add(card048); Card card077 = new Card("Ask Not What Your Country Can Do for You...", 77, 3, 1, false, true); midWar.Add(card077); Card card046 = new Card("How I Learned to Stop Worrying", 46, 2, 0, false, true); midWar.Add(card046); Card card040 = new Card("Cuban Missile Crisis", 40, 3, 0, false, true); midWar.Add(card040); Card card055 = new Card("Willy Brandt", 55, 2, -1, false, true); midWar.Add(card055); Card card065 = new Card("Camp David Accords", 65, 2, 1, false, true); midWar.Add(card065); Card card054 = new Card("Allende", 54, 1, -1, false, true); midWar.Add(card054); Card card070 = new Card("OAS Founded", 70, 1, 1, false, true); midWar.Add(card070); Card card049 = new Card("Missile Envy", 49, 2, 0, false, false); midWar.Add(card049); Card card069 = new Card("Latin American Death Squads", 69, 2, 0, false, false); midWar.Add(card069); Card card108 = new Card("Our Man in Tehran", 108, 2, 1, false, true); midWar.Add(card108); Card card063 = new Card("Colonial Rear Guards", 63, 2, 1, false, false); midWar.Add(card063); Card card075 = new Card("Liberation Theology", 75, 2, -1, false, false); midWar.Add(card075); Card card074 = new Card("The Voice of America", 74, 2, 1, false, false); midWar.Add(card074); Card card073 = new Card("Shuttle Diplomacy", 73, 3, 1, false, false); midWar.Add(card073); Card card059 = new Card("Flower Power", 59, 4, -1, false, true); midWar.Add(card059); Card card107 = new Card("Che", 107, 3, -1, false, false); midWar.Add(card107); Card card045 = new Card("Summit", 45, 1, 0, false, false); midWar.Add(card045); Card card053 = new Card("South African Unrest", 53, 2, -1, false, false); midWar.Add(card053); Card card042 = new Card("Quagmire", 42, 3, -1, false, true); midWar.Add(card042); Card card056 = new Card("Muslim Revolution", 56, 4, -1, false, false); midWar.Add(card056); Card card043 = new Card("SALT Negotiations", 43, 3, 0, false, true); midWar.Add(card043); Card card057 = new Card("ABM Treaty", 57, 4, 0, false, false); midWar.Add(card057); Card card039 = new Card("Arms Race", 39, 3, 0, false, false); midWar.Add(card039); Card card080 = new Card("One Small Step...", 80, 2, 0, false, false); midWar.Add(card080); Card card068 = new Card("John Paul II Elected Pope", 68, 2, 1, false, true); midWar.Add(card068); Card card047 = new Card("Junta", 47, 2, 0, false, false); midWar.Add(card047); Card card036 = new Card("Brush War", 36, 3, 0, false, false); midWar.Add(card036); Card card079 = new Card("Africa Scoring", 79, 0, 0, true, false); midWar.Add(card079); Card card081 = new Card("South America Scoring", 81, 0, 0, true, false); midWar.Add(card081); Card card050 = new Card("We Will Bury You", 50, 4, -1, false, true); midWar.Add(card050); Card card067 = new Card("Grain Sales to Soviets", 67, 2, 1, false, false); midWar.Add(card067); Card card051 = new Card("Brezhnev Doctrine", 51, 3, -1, false, true); midWar.Add(card051); Card card037 = new Card("Central America Scoring", 37, 0, 0, true, false); midWar.Add(card037); Card card076 = new Card("Ussuri River Skirmish", 76, 3, 1, false, true); midWar.Add(card076); Card card071 = new Card("Nixon Plays the China Card", 71, 2, 1, false, true); midWar.Add(card071); Card card052 = new Card("Portuguese Empire Crumbles", 52, 2, -1, false, true); midWar.Add(card052); Card card061 = new Card("OPEC", 61, 3, -1, false, false); midWar.Add(card061); }
private void init_LW() { lateWar = new List<Card>(); Card card087 = new Card("The Reformer", 87, 3, -1, false, true); lateWar.Add(card087); Card card102 = new Card("Iran-Iraq War", 102, 2, 0, false, true); lateWar.Add(card102); Card card086 = new Card("North Sea Oil", 86, 3, 1, false, true); lateWar.Add(card086); Card card084 = new Card("Reagan Bombs Libya", 84, 2, 1, false, true); lateWar.Add(card084); Card card083 = new Card("The Iron Lady", 83, 3, 1, false, true); lateWar.Add(card083); Card card096 = new Card("Tear Down This Wall", 96, 3, 1, false, true); lateWar.Add(card096); Card card110 = new Card("AWACS Sale to Saudis", 110, 3, 1, false, false); lateWar.Add(card110); Card card097 = new Card("An Evil Empire", 97, 3, 1, false, true); lateWar.Add(card097); Card card095 = new Card("Latin American Debt Crisis", 95, 2, -1, false, false); lateWar.Add(card095); Card card109 = new Card("Yuri and Samantha", 109, 2, -1, false, true); lateWar.Add(card109); Card card085 = new Card("Star Wars", 85, 2, 1, false, true); lateWar.Add(card085); Card card082 = new Card("Iranian Hostage Crisis", 82, 3, -1, false, true); lateWar.Add(card082); Card card094 = new Card("Chernobyl", 94, 3, -1, false, true); lateWar.Add(card094); Card card093 = new Card("Iran-Contra Scandal", 93, 2, -1, false, true); lateWar.Add(card093); Card card088 = new Card("Marine acks Bombing", 88, 2, -1, false, true); lateWar.Add(card088); Card card089 = new Card("Soviets Shoot Down KAL-007", 89, 4, 1, false, true); lateWar.Add(card089); Card card090 = new Card("Glasnost", 90, 4, -1, false, true); lateWar.Add(card090); Card card091 = new Card("Ortega Elected in Nicaragua", 91, 2, -1, false, true); lateWar.Add(card091); Card card092 = new Card("Terrorism", 92, 2, 0, false, false); lateWar.Add(card092); Card card098 = new Card("Aldrich AMES Remix", 98, 3, -1, false, true); lateWar.Add(card098); Card card099 = new Card("Pershing II Deployed", 99, 3, -1, false, true); lateWar.Add(card099); Card card101 = new Card("Solidarity", 101, 2, 1, false, true); lateWar.Add(card101); Card card100 = new Card("Wargames", 100, 4, 0, false, true); lateWar.Add(card100); }
private void init_EW() { earlyWar = new List<Card>(); Card card005 = new Card("Five-Year Plan", 5, 3, 1, false, false); earlyWar.Add(card005); Card card019 = new Card("Truman Doctrine", 19, 1, 1, false, true); earlyWar.Add(card019); Card card021 = new Card("NATO", 21, 4, 1, false, true); earlyWar.Add(card021); Card card022 = new Card("Independent Reds", 22, 2, 1, false, true); earlyWar.Add(card022); Card card023 = new Card("Marshall Plan", 23, 4, 1, false, true); earlyWar.Add(card023); Card card026 = new Card("CIA Created", 26, 1, 1, false, true); earlyWar.Add(card026); Card card025 = new Card("Containment", 25, 3, 1, false, true); earlyWar.Add(card025); Card card029 = new Card("East European Unrest", 29, 3, 1, false, false); earlyWar.Add(card029); Card card035 = new Card("Formosan Resolution", 35, 2, 1, false, true); earlyWar.Add(card035); Card card103 = new Card("Defectors", 103, 2, 1, false, false); earlyWar.Add(card103); Card card105 = new Card("Special Relationship", 105, 2, 1, false, false); earlyWar.Add(card105); Card card106 = new Card("NORAD", 106, 3, 1, false, false); earlyWar.Add(card106); Card card004 = new Card("Duck and Cover", 4, 3, 1, false, false); earlyWar.Add(card004); Card card027 = new Card("US/Japan Mutual Defense Pact", 27, 4, 1, false, true); earlyWar.Add(card027); Card card002 = new Card("Europe Scoring", 2, 0, 0, true, false); earlyWar.Add(card002); Card card001 = new Card("Asia Scoring", 1, 0, 0, true, false); earlyWar.Add(card001); Card card003 = new Card("Middle East Scoring", 3, 0, 0, true, false); earlyWar.Add(card003); Card card031 = new Card("Red Scare/Purge", 31, 4, 0, false, false); earlyWar.Add(card031); Card card016 = new Card("Warsaw Pact Formed", 16, 3, -1, false, true); earlyWar.Add(card016); Card card028 = new Card("Suez Crisis", 28, 3, -1, false, true); earlyWar.Add(card028); Card card007 = new Card("Socialist Governments", 7, 3, -1, false, false); earlyWar.Add(card007); Card card018 = new Card("Captured Nazi Scientist", 18, 1, 0, false, true); earlyWar.Add(card018); Card card032 = new Card("UN Intervention", 32, 1, 0, false, false); earlyWar.Add(card032); Card card034 = new Card("Nuclear Test Ban", 34, 4, 0, false, false); earlyWar.Add(card034); Card card020 = new Card("Olympic Games", 20, 2, 0, false, false); earlyWar.Add(card020); Card card033 = new Card("De-Stalinization", 33, 3, -1, false, true); earlyWar.Add(card033); Card card008 = new Card("Fidel", 8, 2, -1, false, true); earlyWar.Add(card008); Card card012 = new Card("Romanian Abdication", 12, 1, -1, false, true); earlyWar.Add(card012); Card card015 = new Card("Nassir", 15, 1, -1, false, true); earlyWar.Add(card015); Card card104 = new Card("The Cambridge Five", 104, 2, -1, false, false); earlyWar.Add(card104); Card card010 = new Card("Blockade", 10, 1, -1, false, true); earlyWar.Add(card010); Card card013 = new Card("Arab-Israeli War", 13, 2, -1, false, false); earlyWar.Add(card013); Card card011 = new Card("Korean War", 11, 2, -1, false, true); earlyWar.Add(card011); Card card024 = new Card("Indo-Pakistani War", 24, 2, 0, false, false); earlyWar.Add(card024); Card card030 = new Card("Decolonization", 30, 2, -1, false, false); earlyWar.Add(card030); Card card009 = new Card("Vietnam Revolts", 9, 2, -1, false, true); earlyWar.Add(card009); Card card017 = new Card("De Gaulle Leads France", 17, 3, -1, false, true); earlyWar.Add(card017); Card card014 = new Card("COMECON", 14, 3, -1, false, true); earlyWar.Add(card014); deck.AddRange(earlyWar.Take(earlyWar.Count)); }
private void discardChina(Card c) { if (ussrHand.Contains(c)) { facedownChinaUs.Add(c); ussrHand.Remove(c); } else if ((usHand.Contains(c))) { facedownChinaUssr.Add(c); usHand.Remove(c); } }