public Bullet(long object_id, Player player, float x, float y, float vx, float vy, long updateTime) { id = object_id; pos_x = x; pos_y = y; vect_x = vx; vect_y = vy; weapon = player.weapon; lastUpdate = updateTime; }
public Player(long pId, string pName, long updateTime) { id = pId; name = pName; weapon = Weapons.instance.getWeapon(WeaponTypes.MACHINE_GUN); lastUpdate = updateTime; }