public Bullet(long object_id, Player player, float x, float y, float vx, float vy, long updateTime)
 {
     id = object_id;
     pos_x = x;
     pos_y = y;
     vect_x = vx;
     vect_y = vy;
     weapon = player.weapon;
     lastUpdate = updateTime;
 }
 public Player(long pId, string pName, long updateTime)
 {
     id = pId;
     name = pName;
     weapon = Weapons.instance.getWeapon(WeaponTypes.MACHINE_GUN);
     lastUpdate = updateTime;
 }