예제 #1
0
파일: Game1.cs 프로젝트: Cur10s1ty/project2
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            AkumaContentManager.LoadContent();
            particleEmitterManager = ParticleEmitterManager.GetInstance();
            mainMenu = new MainMenu();
        }
예제 #2
0
파일: Game1.cs 프로젝트: Cur10s1ty/project2
 public void Reset()
 {
     mainMenu = new MainMenu();
     gameState = GameState.MainMenu;
     particleEmitterManager.Reset();
     particleEmitterManager = null;
     particleEmitterManager = ParticleEmitterManager.GetInstance();
 }