/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here AkumaContentManager.LoadContent(); particleEmitterManager = ParticleEmitterManager.GetInstance(); mainMenu = new MainMenu(); }
public void Reset() { mainMenu = new MainMenu(); gameState = GameState.MainMenu; particleEmitterManager.Reset(); particleEmitterManager = null; particleEmitterManager = ParticleEmitterManager.GetInstance(); }