예제 #1
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 public DistanceTravelledRequirement(TripleThunderAttackContext GlobalContext)
     : base(Name, GlobalContext)
 {
     IsInit            = false;
     _DistanceToTravel = 0d;
     _MaxExecutions    = 1;
     _Delay            = 0d;
 }
예제 #2
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 public TimeAliveRequirement(TripleThunderAttackContext GlobalContext)
     : base(Name, GlobalContext)
 {
     IsInit         = false;
     _TimeToWait    = 0d;
     _MaxExecutions = 1;
     _Delay         = 0d;
 }
예제 #3
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 private TripleThunderAttackParams(TripleThunderAttackContext GlobalContext, TripleThunderAttackContext LocalContext, SharedProjectileParams SharedParams)
     : base(GlobalContext, LocalContext, SharedParams)
 {
     this.GlobalContext = GlobalContext;
     this.LocalContext  = LocalContext;
 }
예제 #4
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 public TripleThunderAttackParams(TripleThunderAttackContext GlobalContext)
     : this(GlobalContext, new TripleThunderAttackContext(), new SharedProjectileParams())
 {
 }
예제 #5
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 public AttackTargetType(string TargetType, TripleThunderAttackContext GlobalContext)
     : base(TargetType)
 {
     this.GlobalContext = GlobalContext;
 }
예제 #6
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 public TripleThunderAttackRequirement(string EffectTypeName, TripleThunderAttackContext GlobalContext)
     : base(EffectTypeName)
 {
     this.GlobalContext = GlobalContext;
 }
예제 #7
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 public OnGroundCollisionRequirement(TripleThunderAttackContext GlobalContext)
     : base(OnGroundCollisionAttackName, GlobalContext)
 {
 }
예제 #8
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 public SelfAttackTargetType(TripleThunderAttackContext GlobalContext)
     : base(Name, GlobalContext)
 {
 }