public static void init(Game game) { managers = new Building_Manager(game); managers.buildBlock(Vector3.Zero); managers.buildBlock(new Vector3(Block.getBlockSizeBuildings().X + (5 * Block.xShift), 0, 0)); managers.buildBlock(new Vector3(0, 0, Block.getBlockSizeBuildings().Z + (5 * Block.zShift))); managers.buildBlock(new Vector3(-Block.getBlockSizeBuildings().X - (5 * Block.xShift), 0, 0)); managers.buildSpecial(new Vector3(0, 0, -Block.getBlockSizeBuildings().Z - (5 * Block.zShift))); managers.buildSpecial(new Vector3(-Block.getBlockSizeBuildings().X - (7 * Block.xShift), 0, -Block.getBlockSizeBuildings().Z - (7 * Block.zShift))); managers.buildBlock(new Vector3(Block.getBlockSizeBuildings().X + (5 * Block.xShift), 0, Block.getBlockSizeBuildings().Z + (5 * Block.zShift))); managers.buildBlock(new Vector3(Block.getBlockSizeBuildings().X + (5 * Block.xShift), 0, Block.getBlockSizeBuildings().Z + (5 * Block.zShift))); }