public void Start() { networkIdentity = GetComponent <NetworkIdentity>(); player = new PlayerRotation(); player.rotation = ""; if (!networkIdentity.IsControlling()) { enabled = false; } }
void Start() { networkIdentity = GetComponent <NetworkIdentity>(); player = new PlayerRotation(); player.tankRotation = 0; player.barrelRotation = 0; if (!networkIdentity.IsControlling()) { enabled = false; } }