private void CallCollisionResponse(GameObject object1, GameObject object2) { CollisionDirection.DirectionTag direction; direction = GetCollisionDirection(object1, object2); if (direction != CollisionDirection.DirectionTag.NoCollision) { GeneralCollisionHandler collisionHandler = new GeneralCollisionHandler(); collisionHandler.Handle(object1, object2, direction); } }
private void CallCollisionResponse(GameObject object1, GameObject object2) { CollisionDirection.DirectionTag direction; if (CheckCollision(object1, object2)) { direction = GetCollisionDirection(object1, object2); GeneralCollisionHandler collisionHandler = new GeneralCollisionHandler(); collisionHandler.Handle(object1, object2, direction); } }