public static void Load() { Data = Loader.Load(ExplosionsPath); int[] stages = Data.GetIntArr(Names[0]); int[] types = Data.GetIntArr(Names[1]); string[] sizeNames = Data.GetStringArr(Names[2]); int[] textureSizes = Data.GetIntArr(Names[3]); Explosions.Initialize(stages, types, sizeNames, textureSizes); }
public static void Load() { Data = Loader.Load(ScreenPath); int width = Data.GetInt(Names[0]); int height = Data.GetInt(Names[1]); int borderLow = Data.GetInt(Names[2]); int borderHight = Data.GetInt(Names[3]); int step = Data.GetInt(Names[4]); double persentRad = Data.GetDouble(Names[5]); ScreenMode type = Data.GetScreenMode(Names[6]); //int w = Data.Get<int>(Names[0]); Screen.Initialize(width, height, type, persentRad, borderLow, borderHight, step); }
public static void Load() { Data = Loader.Load(StarsPath); int[] minCount = Data.GetIntArr(Names[0]); int[] maxCount = Data.GetIntArr(Names[1]); int koefMin = Data.GetInt(Names[2]); int koefMax = Data.GetInt(Names[3]); int[] size = Data.GetIntArr(Names[4]); int[] count = Data.GetIntArr(Names[5]); string[] types = Data.GetStringArr(Names[6]); double[] outMapRad = Data.GetDoubleArr(Names[7]); int typesCount = Data.GetInt(Names[8]); Stars.Initialize(minCount, maxCount, size, count, koefMin, koefMax, types, typesCount, outMapRad, WorkSpace.Space, WorkSpace.MapLen); }
public static Variables Load(string fileName) { Data = new Variables(); Reader(fileName); return Data; }