Esempio n. 1
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 public static void Load()
 {
     Data = Loader.Load(ExplosionsPath);
     int[] stages = Data.GetIntArr(Names[0]);
     int[] types = Data.GetIntArr(Names[1]);
     string[] sizeNames = Data.GetStringArr(Names[2]);
     int[] textureSizes = Data.GetIntArr(Names[3]);
     Explosions.Initialize(stages, types, sizeNames, textureSizes);
 }
Esempio n. 2
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 public static void Load()
 {
     Data = Loader.Load(ScreenPath);
     int width = Data.GetInt(Names[0]);
     int height = Data.GetInt(Names[1]);
     int borderLow = Data.GetInt(Names[2]);
     int borderHight = Data.GetInt(Names[3]);
     int step = Data.GetInt(Names[4]);
     double persentRad = Data.GetDouble(Names[5]);
     ScreenMode type = Data.GetScreenMode(Names[6]);
     //int w = Data.Get<int>(Names[0]);
     Screen.Initialize(width, height, type, persentRad, borderLow, borderHight, step);
 }
Esempio n. 3
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 public static void Load()
 {
     Data = Loader.Load(StarsPath);
     int[] minCount = Data.GetIntArr(Names[0]);
     int[] maxCount = Data.GetIntArr(Names[1]);
     int koefMin = Data.GetInt(Names[2]);
     int koefMax = Data.GetInt(Names[3]);
     int[] size = Data.GetIntArr(Names[4]);
     int[] count = Data.GetIntArr(Names[5]);
     string[] types = Data.GetStringArr(Names[6]);
     double[] outMapRad = Data.GetDoubleArr(Names[7]);
     int typesCount = Data.GetInt(Names[8]);
     Stars.Initialize(minCount, maxCount, size, count, koefMin, koefMax, types, typesCount, outMapRad, WorkSpace.Space, WorkSpace.MapLen);
 }
Esempio n. 4
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 public static Variables Load(string fileName)
 {
     Data = new Variables();
     Reader(fileName);
     return Data;
 }