public void SetUp() { _readOnly = new _ReadOnlyGameSystem(); _gameSystemThatKnowsLoadedFileType = new _WritableGameSystem("nondefault"); _loadedFiles = new List<string>(); _testSubject = _TestSubject(_Games(_readOnly, _gameSystemThatKnowsLoadedFileType), false); _previousCharacter = _AnyCharacter(); }
public void SetUp() { _readOnly = new _ReadOnlyGameSystem(); _writeable = new _WritableGameSystem(); _otherWritable = new _WritableGameSystem("nondefault"); }
public void Setup() { _writableSystem = new _WritableGameSystem(); _readOnlySystem = new _ReadOnlyGameSystem(); }