public void SetUp()
 {
     _readOnly = new _ReadOnlyGameSystem();
     _gameSystemThatKnowsLoadedFileType = new _WritableGameSystem("nondefault");
     _loadedFiles = new List<string>();
     _testSubject = _TestSubject(_Games(_readOnly, _gameSystemThatKnowsLoadedFileType), false);
     _previousCharacter = _AnyCharacter();
 }
Ejemplo n.º 2
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 public void SetUp()
 {
     _readOnly = new _ReadOnlyGameSystem();
     _writeable = new _WritableGameSystem();
     _otherWritable = new _WritableGameSystem("nondefault");
 }
 public void Setup()
 {
     _writableSystem = new _WritableGameSystem();
     _readOnlySystem = new _ReadOnlyGameSystem();
 }